![]() This is the first level to introduce a Tomb. Field K4 Tomb x 4 - 15000 Hit Points & 180 Armor / 13000 Hit Points & 150 Armor / 11000 Hit Points & 120 Armor / 9000 Hit Points 90 Armor.Field I8 Tomb x 2 - 17000 Hit Points & 210 Armor / 17000 Hit Points & 210 Armor.Field H8 Tomb x 4 - 3000 Hit Points / 5000 Hit Points & 30 Armor / 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor.Field H6 Tomb x 1 - 5000 Hit Points & 30 Armor.Field H5 Tomb x 2 - 11000 Hit Points & 120 Armor / 7000 Hit Points & 60 Armor.Field F7 Tomb x 2 - 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor. ![]() Field F6 Tomb x 1 - 7000 Hit Points & 60 Armor.Field E7 Tomb x 4 - 7000 Hit Points & 60 Armor / 11000 Hit Points & 120 Armor / 13000 Hit Points & 150 Armor / 17000 Hit Points & 210 Armor.Field E1 Tomb x 3 - 17000 Hit Points & 210 Armor / 11000 Hit Points & 120 Armor / 9000 Hit Points 90 Armor.Field D7 Tomb x 3 - 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor / 13000 Hit Points & 150 Armor.Field D6 Tomb x 6 - 9000 Hit Points & 90 Armor / 11000 Hit Points 120 Armor / 9000 Hit Points & 90 Armor / 13000 Hit Points & 150 Armor / 11000 Hit Points 120 Armor / 13000 Hit Points & 150 Armor.Field C5 Tomb x 1 - 5000 Hit Points & 30 Armor.Field C1 Tomb x 2 - 7000 Hit Points & 60 Armor / 13000 Hit Points & 150 Armor.Field B6 Tomb x 1 - 17000 Hit Points & 210 Armor.Field A5 Tomb x 2 - 3000 Hit Points / 13000 Hit Points & 150 Armor. ![]() Field A1 Tomb x 7 - 3000 Hit Points / 5000 Hit Points & 30 Armor / 7000 Hit Points & 60 Armor / 9000 Hit Points & 90 Armor / 11000 Hit Points & 120 Armor / 13000 Hit Points & 150 Armor / 15000 Hit Points & 180 Armor.List of Tomb Locations Gemcraft Labyrinth Use this gem in step 3 instead of pure lime. (dual +pure yellow orange)+ (dual+pure lime) 4.repeat from step 2 When your gems would be around grade 10, make gem ( (purple G1 + lime G1) + lime G2).+lime G9. 1.3 GemCraft Lost Chapter: Frostborn Wrath 1.Grade1 lime+grade 1 yellow orange for manatrap 2.Duplicate it 3.1.2 Gemcraft Chapter 2 (Chasing Shadows).I find that new method of earning for game developers is a really exciting track. Gemcraft Labyrinth Game - Play online at Y8.com Support for the Flash plugin has moved to the Y8 Browser Install the Y8 Browser to play FLASH Games Download Y8 Browser or Classic Bubble Shooter 1,574 play times Play HTML5 Game Gemcraft Labyrinth 18,985 play times Requires Y8 Browser Report a bug 93. EDIT2 The 'Premium Edition' is 4.95 that's pretty cool. If your level is good enough, so that you can reach, with the basic value and the bonus a value, above 50% you can increase all the levels by one. Gemcraft is one of my first loves in Flash games. With even more contact (4-8 gems) I even think the same level would make sense. Just what felt right (but is probably wrong)Īt your level, I estimate that about 1/3 of the special abilities are transferred through the amps, so I would tend to get closer to two levels if the amps only amplify one gem, and at two or three gems, move up to one level. This is a thing I've been meaning to ask about - has anyone run the math to figure out what the ideal level split between trap and amp gems should be? I've generally been running 2-3 levels below trap gem in my amps except for mana traps, where I've been using one level lower. How do I unlock the corner maps in Gemcraft Labyrinth 5. And by dual, I mean 0,000000000001% other color. What is the reward for breaking a tomb open in Gemcraft Labyrinth 7. Karnalita Magic Cassette BoxBob Black Temple Run 2 Tomb Runner - Temple Run Bugongo:Snowy Peaks. Originally posted by Smulch//Faerwin:There *should* be a point where a dual colored crit gem should outperform a pure crit gem but I haven't yet seen it. Gemcraft Labyrinth The classic Gemcraft - Labyrinth 210. ![]() I keep my amp 3 levels lower than the gem they are amplifying In some tight maps, you can use an amp for slow gem but it's rarely needed. Based on some quick maths, it's impossible for a dual gem to outpace a pure gem.Ĭrit gems x5/6 in trap for killing, unless it's a farm map (faster with towers at that point), all using bolt enhancementīlood gem in a lantern near the crit gems, make space for ampsġ crit gem in a tower surrounded by amps for aerial killsġ blood gem in a tower surrounded by amps for aerial killsĪs many lanterns as needed with rank 23 blue gem set with random targetįor amps, in the mana farm, I only build an amp when it's gonna hit 3 traps or more unless there's a trap that wouldn't have any amp otherwise, then I build one.įor amps with crit gems, I build them even if it only hit one. And by dual, I mean 0,000000000001% other color.Įdit: Actually, I'm wrong. There *should* be a point where a dual colored crit gem should outperform a pure crit gem but I haven't yet seen it.
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